Subnautica creatures too hostile1/4/2024 ![]() ![]() Publicado originalmente por Grave:The most unrealistic thing isn't the aliens or how they behave. they just act like generic "enemies" that need to be eliminated. I feel no remorse at whole-sale slaughtering these things anymore, b/c they don't act like creatures anymore. then the tone of the game has shifted a bit too much. When I start the game and now just view sand sharks and things as "enemies" instead of natural creatures. They've been fighting off everything in the ocean that's been chasing them for no reason ever since the start, so there is no crescendo of hostility to contrast by. So, when you get towards the end, when the action is supposed to really amp up with hostility (warpers, sea emperor, etc). everything wants to kill you with unnatural bloodlust. It's jsut in your face from the very start, b/c stalkers, sand sharks, bone sharks. There is no ebb and flow to the hostility of the game. ![]() So, it's like turning on the stereo and music is just blasting non-stop in your face. the whole game just starts off with "everything is out ot kill you". Then the player would experience a fairly passive early game, and suddenly realize that things like warpers are definitely hostile since they're coming after the player with a vengeance.Īs it is right now. like sandsharks and bone sharks minding their own business unless the player gets in their face. If you really wanted the uber-hostile creatures like warpers to stick out with their hostility, then you need the contrast of other creatures acting more passive and natural. There is just no AI difference between thigns when all "natural" creatures are going after the player with bloodlust and then warpers or such show up and do the same. The problem with hyper-aggressive sharks and such is that the player gets so used to everything just rampantly trying to kill them for no reason that there isn't a drastic "holy cow!" moment when the player DOES meet some real enemy like a warper that is supposed to be hostile. I thought Subnautica was trying break that mold by making the environment and survival more of the issue, by making most creatures be more natural with aggressiion only if you bother them too much, by making a few openly hostile creatures in the game need to be eliminated through creative means other then just pulling a gun out or something. Hyper-aggressive enemies that are hyper-aggressive for no other reason then being coded like that, and then having to amp up the weapons on the player to cope with all of it? That's the stereotypical formula for almost all FPS. In fact, I think slapping that stuff in would just turn Subnautica into even more of a generic FPS game. I'm not saying we need spear guns and bang sticks or what-not. This has really thrown off some of the enjoyment I got out of the game. Now I consistently feel the need to whip out the stasis rifle to not only freeze large groups of sharks, but then slaughter them with my dive knife in order to clear the hostility of an area so I can get some breathing room to operate. I felt like a passive field biologist exploring alien life forms. I used to rarely use the stasis rifle, b/c I knew I could be careful enough to just evade and give things a wide berth to go about my business and they go about theirs. It's just super unnatural, b/c it makes it painfully obvious I'm playing a game now. It's becasue they spawned and are designed to just be immediately hostile and come after me like I slapped their wife and kicked their dog. They stick out like sore thumbs as just "enemies in an FPS" whose sole purpose is to just go after me and try to kill me for no reason other then "ZOMG! ENEMIES! AHHH" When they go after me, it's no longer b/c I screwed up and got too close to them. This has really ruined the immersion in the game, because I no longer see them as natural creatures. the spawn rates there are outlandish with the shockers and bone sharks + their aggression. You can't set foot anywhere in bone shark territory without those guys getting set off in the far distance and QUICKLY flying towards you with a speed that is almost impossible to avoid. ![]() Whenever I even get near the grassy plains I've got 3 sandsharks bee-lining for me for no natural reason other then "oh, we wanted to make things harder for you, so we coded enemies to be more aggressive". It was my fault.īut, a few updates ago they increased spawn rates as well as aggression. If a sandshark got upset, it was because I got too close and he was just being territorial. ie: they were only hostile when you got too close to them. ![]() I used to be on the "no weapons" bandwagon when the creatures seemed to act more natural. ![]()
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